/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;

/**
 * This class ...
 * 
 * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
 */
public class PartySpelled extends L2GameServerPacket {
	private static final String _S__EE_PartySpelled = "[S] EE PartySpelled";
	private List<Effect> _effects;
	private L2Character _activeChar;

	private class Effect {
		protected int _skillId;
		protected int _dat;
		protected int _duration;

		public Effect(int pSkillId, int pDat, int pDuration) {
			_skillId = pSkillId;
			_dat = pDat;
			_duration = pDuration;
		}
	}

	public PartySpelled(L2Character cha) {
		_effects = new FastList<Effect>();
		_activeChar = cha;
	}

	@Override
	protected final void writeImpl() {
		if (_activeChar == null)
			return;
		writeC(0xee);
		writeD(_activeChar instanceof L2SummonInstance ? 2
				: _activeChar instanceof L2PetInstance ? 1 : 0);
		writeD(_activeChar.getObjectId());
		writeD(_effects.size());
		for (Effect temp : _effects) {
			writeD(temp._skillId);
			writeH(temp._dat);
			writeD(temp._duration / 1000);
		}
	}

	public void addPartySpelledEffect(int skillId, int dat, int duration) {
		_effects.add(new Effect(skillId, dat, duration));
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _S__EE_PartySpelled;
	}
}
